Website powered by
The Witcher 3: Blood and Wine - Tourney Grounds
The Witcher 3: Blood and Wine - Tourney Grounds

This was a difficult one to make; the struggle, surprisingly, stemmed from the core idea for the location: we have your "average" medieval tournament, located in the plains below the city, with three fairly distinctive arenas to spruce up the view.

Sounded easy enough, the concept art we got was brilliant, but early blockouts felt like elaborate camping sites; it just wasn't that much fun to run around between tents. I came up with a pretty straightforward solution: let's put the Grounds amid castle ruins! It added a much-needed structure to the area and, quite conveniently, checked thematically like a boss.

Additional credits:
Adam Wrotek (early blockout, assets)
Javier Pintor (assets)
Michał Buczkowski (the wonderful foliage)
Michał Janiszewski (world pass on the surroundings)
Sebastian Nowak (the Beauclair palace, providing a perfect backdrop for the Grounds)

More artwork