An overview of some of the interior work I've done on the Blood and Wine expansion. I need to start with shoutouts to the two teams that made our interiors look just so much better: the awesome lighting guys and the tireless asset team.
I try to approach interior design similarly to the regular exterior work; I want to make each space as interesting to walk around in as possible, while maintaining proper distances to avoid "clunkiness". That wasn't so easy in the city, since the exteriors were often fairly small, which in turn influenced the various sizes and shapes of the interiors.